Kickstarter assists projects with crowdfunding dollars raised on the web
NEW YORK — A funny thing happens on Kickstarter, the website where people ask for money to finance their projects. Sometimes they get more money than they ask for.
Sometimes they get millions more.
In April, the three-person startup Pebble Technology sought to raise $100,000 to make 1,000 wristwatches that can be programmed with different clock faces. Donors on Kickstarter showered them with more than 100 times that amount: $10.3 million. It would have gone higher had Pebble not put a cap on contributions and ended the fundraising early.
“We had tried raising money through the normal routes, and it didn't really work,” said Eric Migicovsky, 25, the founder of Pebble.
Kickstarter is the largest of dozens of sites devoted to crowdfunding, in which donors contribute small sums of money to get a project off the ground.
Inventors, artists and entrepreneurs post their projects on a Kickstarter page, usually with a video presentation. They set a fixed duration for their fundraising, from one to 60 days, and a dollar goal for contributions. Anyone can contribute. If the goal is not reached by the deadline, no money changes hands, and the project is canceled.
Usually, the contributors get something beyond the satisfaction of knowing they helped turn a dream into reality -- like a ticket to a theater production, or in the case of Pebble, a programmable watch.
Designer Casey Hopkins asked for $75,000 to make a luxury iPhone dock out of solid aluminum. He got $1.4 million. When that happened, in February, his was the first Kickstarter project to surpass $1 million. There have been eight more since then. Artist Rich Burlew asked for $57,750 to put his comic books back in print and ended up with $1.3 million.
Since its start in 2009, Kickstarter has raised $323 million for projects. Starting a project is free, but Kickstarter takes 5 percent of contributions if a project is funded, and Amazon.com Inc. takes another 3 to 5 percent for processing the payments. The funds are usually subject to taxes as well.
Crowdfunding started as a way to fund band tours and albums. Kickstarter was not the first site of its kind. It is, however, the most successful. Co-founder Perry Chen has said the site was born out of his frustration at being unable to organize a concert. But it's becoming a potent launchpad for tangible products as well, upending in some cases the usual way things get made.
There's a time-worn route for entrepreneurs: They come up with an idea, find funding, make a product, sell it, then pay back the funders — with interest or an equity stake in the fledgling company.
For contributors to take part in a Kickstarter project, all they have to do is ask themselves: Do I want that?
In that sense, Kickstarter is a great way to sell things that don't yet exist. In effect, Pebble sold 85,000 watches, and artist Rich Burlew sold 94,000 books. Now they just have to make these things.
Migicovsky, the Pebble founder, is based in Silicon Valley, where venture capital runs in rivers. To realize his vision of a programmable watch that needs to be charged only once a week, he needed more money. The venture capitalists did not bite. So Migicovsky went to Kickstarter, figuring he would raise enough money for a production run of 1,000 watches. But the project got attention from technology blogs, and over 37 days, he sold one watch every 38 seconds. Frantically trying to satisfy the orders, he hired six people in two weeks, tripling Pebble's staff.
The watches will be ready this fall -- without the help of venture capital.
“You want to spend your time talking to customers. You don't really want to spend your time talking to venture capitalists. Because at the end of the day, they're just guys with money,” Migicovsky said.
The success of Pebble and others is clearly attracting more ambitious projects. A Los Angeles-based startup, Ouya, is collecting money to create a game console. It set a $950,000 minimum -- reflecting the complexity of competing against the PlayStation, Xbox and Wii -- and hit $8.6 million in pledges.